3 ms·
Never found a way to do this per-pixel in a shader, Bridson's needs the active list. Ended up hashing cells and jittering inside them instead.
by PiXeL161616 1mo ago
Never found a way to do this per-pixel in a shader, Bridson's needs the active list. Ended up hashing cells and jittering inside them instead.
- setr 1mo agoTFA links to PixelPie as a GPU implementation https://www.cs.umd.edu/gvil/projects/pixelpie.shtml https://www.cs.umd.edu/gvil/projects/pixelpie.shtml
- PiXeL161616 1mo ago[dead]