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I would recommend reconsidering the "PS3" part. I had to revisit a codebase that supported the beast more than a decade ago recently, and I was in shock at how
by SleepyMyroslav 24d ago
I would recommend reconsidering the "PS3" part. I had to revisit a codebase that supported the beast more than a decade ago recently, and I was in shock at how weird the PS3 bits were.
As for "really good", I would dodge that since I have only been using C++ for like 25 years =)