4 ms·
It's a huge mistake to think that indie teams would make better games if only they could balloon their projects to AAA-size. Some of the most meaningful and en
by archagon 1mo ago
It's a huge mistake to think that indie teams would make better games if only they could balloon their projects to AAA-size.
Some of the most meaningful and engrossing gaming experiences of my life have come from 1-3 person teams, especially over the past few years. Meanwhile, the vast majority of AAA titles just feel like time-filling entertainment chow to me: fun-shaped but ultimately pointless. I would strongly argue that artistry and auterism is nearly impossible to preserve beyond a certain game size; the experience can't be focused by definition.
In any case, many of the most talented indie game devs are rejecting this technology outright.