3 ms·
I know the RPCS3 (PS3 emulator) encountered some differences in a floating point instruction where Intel and AMD had different precision, causing de-synchroniza
by Marcuss2 28d ago
I know the RPCS3 (PS3 emulator) encountered some differences in a floating point instruction where Intel and AMD had different precision, causing de-synchronizations in LittleBigPlanet multiplayer.
Could be down to this.
- ccgreg 27d agoAre you talking about the 8087 transcendental instructions? Which are well known and well-written software doesn't have a problem with it.