3 ms·
"Highly successful middleware provider back in the day" is an understatement. Bink was the cutscene video codec for a long time and it's still the most popular
by tancop 1mo ago
"Highly successful middleware provider back in the day" is an understatement.
Bink was the cutscene video codec for a long time and it's still the most popular option by far. Kraken compression is so good Sony worked with AMD to make a hardware decoder for the PS5 and paid for a general license that lets games use it for free. They are probably stronger than ever in terms of games using their tech and collected license fees.
- georgemcbay 1mo ago> They are probably stronger than ever in terms of games using their tech and collected license fees. True, though they've been acquired by Epic since 2021. They keep the RAD Game Tools branding, but aren't their own separate company anymore. Oodle/Kraken is mostly the work of Charles Bloom and Fabian Giesen, a couple of other "legendary game programmers" at RAD, but who aren't quite as visibly prominent as Casey has been in the modern software developer mediasphere.
- socalgal2 1mo agoAre you conflating what Casey worked on with what RadTools worked on?
- deleted 1mo ago[deleted]
- DanielHB 1mo agoI remember using it to encode some videos for a school presentation. I think I needed to make it fit into a CD and play-on-double-click and Bink was the easiest tool to do it in.
- pezezin 1mo agoHonest question, but what is the benefit of Bink over standard codecs like H.264/265 or AV1? Specially nowadays that every GPU provides hardware-accelerated video decoding...