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> keep in mind that modern integrated graphics can be really good Sort of but not really? Without the wider bus (and various drawbacks) of GDDR any iGPU is ver
by fc417fc802 1mo ago
> keep in mind that modern integrated graphics can be really good
Sort of but not really? Without the wider bus (and various drawbacks) of GDDR any iGPU is very severely memory bandwidth constrained compared to a dGPU from an equivalently recent generation. It's just that a 3 or 4 generation old dGPU is sufficient for an ever increasing number of titles.
TBF it entirely depends on what is meant by "really good".
> I’d have a hard time recommending a new laptop purchase with 16GB if your intention is to keep it many years.
One of my devices still has only 8GB and I use it daily. It's really not an issue for most things.
- Grombobulous 1mo agoDon’t forget that all MacBook models are “integrated graphics.” If you start doing graphical stuff or gaming you’ll need more RAM. If you’ve got a Windows laptop with an RTX 5050/5060 with its own dedicated memory, then yeah, you don’t really need more than 16GB unless you’re doing something specific. Integrated graphics are constrained but often sufficient to play AAA games. Panther Lake laptops are roughly equivalent to an RTX 4050, which is only a single generation old. Obviously not the strongest GPU to compare against but you’re also pulling a lot less wattage doing it. I’m sure your 8GB device is working great, but someone buying a brand new device really should avoid that since the implication is that they’re going to keep that device for somewhere between 3-7 years.
- fc417fc802 1mo agoDo those laptops not have on the order of ~64 GB/s bandwidth? Meanwhile your example of an RTX 4050 is a mobile SKU with 192 GB/s while the lowest entry level dGPU from that generation, the RTX 4060, boasts 272 GB/s. The RTX 4070 range ups that to 500 GB/s and the high end breaks 1 TB/s. tl;dr iGPU vs dGPU memory bandwidth is a >10 year difference. So now to double check my guestimate of 3 to 4 generations from earlier. Entry level RTX 30 448 GB/s in 2020, eventually downgraded to 168 GB/s in 2024. Entry level RTX 20 448 GB/s in 2018 eventually downgraded to 336 GB/s in 2019. You have to go all the way back to the GeForce 10 series to dip below 100 GB/s and even then that's due to some highly unusual configurations introduced many years after the initial launch. At launch in 2016 the lowest end GTX 1050 pulled 112 GB/s which is nearly 2x Panther Lake IIUC.
- addaon 1mo ago> Do those laptops not have on the order of ~64 GB/s bandwidth? The Macs? No, they go up to 614 GB/s, nearly an order of magnitude more.
- jasomill 1mo agoAre we talking about gaming or GPGPU? Because AFAIK gaming is more likely to be constrained by SSD performance than GPU memory bandwidth.
- Grombobulous 1mo agoI wasn’t very specific at first but a lot of my purchase decisions are around “productivity laptop that can game on the side.” I wouldn’t say gaming is constrained by GPU memory bandwidth or SSD performance. As long as you have an SSD of any kind, you’re generally fine. Only a few specialized titles like Ratchet and Clank Rift Apart were specifically designed to show off the technical capabilities of fast SSD storage. Most everything else runs just fine without bleeding edge SSD performance, you’re even generally fine running off of a microSD card or SATA III SSD. Gaming mostly wants to have sufficient GPU RAM capacity and overall 3D rendering performance (for a lack of a precise technical definition of what that means on my part). Gaming doesn’t tend to move data in and out of VRAM at a particularly fast speed. Gaming is also generally designed around being able to be released on the latest generation of home consoles, which is now essentially a 6 year old mid-range desktop GPU with 16GB of total system memory.
- fc417fc802 1mo agoGaming is highly constrained by memory bandwidth in the general case. It scales with things like resolution, framerate, and number of textures. But of course in practice it depends on the details of what you're doing. This is why I acknowledged up front that it depends on what is meant by "really good". I think iGPUs are sufficient for a huge number of titles in the exact same way that an entry level dGPU from 2018 also is. But I don't think most people would consider that "really good" as you'll generally be stuck in the ballpark of 1080@60 and don't even think about photorealistic VR. I think it's interesting to note that a while back GPU horsepower reached a point similar to that of CPU horsepower and system RAM capacity that's "good enough" for most common tasks. You don't need (and presumable never will) 32 cores or 64 GB of RAM to check your email or watch youtube. Similarly 1080@60 is sufficient to enjoy most game concepts.
- port11 1mo agoEh, my M1 plays Tomb Raider games really well, it’s cool to the touch and doesn’t stutter in most situations. That’s kinda impressive for a non-dGPU.