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Thank you for the template! This worked! It turns out Claude seems to already understand quite a bit about decomps, and if you can find a game or two that alrea
by StilesCrisis 1mo ago
Thank you for the template! This worked! It turns out Claude seems to already understand quite a bit about decomps, and if you can find a game or two that already uses the toolchain that your target game uses, it can crib a lot of the basics like MSL and Dolphin/OS pretty quickly. I have barely scratched the surface of the game code, though. I'm trying to actually figure out what things are as we go, and you weren't kidding about the rate of token spend.
- rowanG077 1mo agoya with Tales of Symphonia I'm currently at about 250 Billion tokens using codex. The multiple resets you get on codex are really helping. It wouldn't surprise me if I crack the trillion tokens for it. I did waste a lot tokens on tooling cycles that went nowhere. The agents seem to work a lot better if you keep tooling minimal and let it decide ad-hoc.
- StilesCrisis 1mo agoI have no idea what my token counts are, but I ended up upgrading Claude to the $100 plan, and I've still hit the 5-hour token exhaustion limit twice today. I consider this a good thing--if I'm paying for the tokens, I want to use them! It needs a ton of steering or it will just spin in circles and get nothing done, but if you can lead it towards interesting problems, it just chews through the work. It sure makes a mess though: lots of .c files with one tiny function and PAGES of comments.