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Interesting. I had a similar idea around a decade ago. My thoughts from the time: if it's just [something like the linked implementation], there's a limited vi
by ben_w 2mo ago
Interesting. I had a similar idea around a decade ago.
My thoughts from the time: if it's just [something like the linked implementation], there's a limited view of the way ahead, so it's better if you can give it a non-linear scale.
Upcoming turns also hide a lot of the real way ahead, so it's better to if you can increase horizontal visibility too.
How do you have non-constant scale on both axes? How to make this useful for navigation?
I may play with this idea again given that vibe coding has given me time for such experiments.
- sfn42 2mo agoI don't really see how this could ever be better than what Google maps already does. It's neat and cool and stuff, it's just not useful. And you need a way beefier computer in your car to run it.
- ben_w 2mo agoIt may well be worse. This is one reason I didn't judge doing experiments to find out to be a good use of my time before vibe coding became a thing. However, I also wouldn't bother with the full 3D rendering, I'd just use a normal map. There's several reasons why normal maps don't tend to include every bush, every letter box on every building.