2 ms·
Right. Of course there is some overhead for using WebGL vs native OpenGL calls, but I think that's only noticeable for AAA games. Web audio's extra latency does
by em3rgent0rdr 29d ago
Right. Of course there is some overhead for using WebGL vs native OpenGL calls, but I think that's only noticeable for AAA games. Web audio's extra latency does make it undesirable only for things that require quick response, like realtime synths and maybe DAWs.
Regarding libraries, I wonder if maybe there could be a cacheable package manager system for distributing wasm libraries to webapps.