3 ms·
Looks like some interest in this idea so I will refine it a little. The core question is about the bond value. There are some competing things here: A small tim
by jmward01 1mo ago
Looks like some interest in this idea so I will refine it a little. The core question is about the bond value. There are some competing things here: A small time creator should be able to defend themselves against DMCA attacks on them (they get a bond on a reversed claim) and still be able to send notices against others without undue cost. Similarly, big content creators should be able to defend their work. I think the answer here is that the bond goes up the more content strikes you submit. Small creators essentially operate for free with just a few sent out, large troll farms have to post very big bonds. This works for small creators, they could receive big bonds if someone like MS incorrectly smacks them. Of course the bond rate could also go up by number of successful reversals too but that would just lead to account churn.
The essential idea here is that there is a real cost per DMCA notice that turns into a reward for those incorrectly accused. As the total number of DMCA notices go up the more bond money is floating around ready to pay those harmed by the system. DMCA takedown agents now have a real incentive to get it right. The better they are the more money they save. The trick is to set the bond high enough to turn it into a real value prop. The only thing missing, I think, is the upward pressure on the base bond. I think that should be set by the global ratio of successful to reversed takedowns. If the industry is spamming the bond goes up and payments go up. If the industry is policing itself the bond goes down.