3 ms·
Voxelising, most likely. The naive way's to rasterise the mesh into a 3D grid and count the cells inside, which really is rendering and then sampling the result
by PiXeL161616 1mo ago
Voxelising, most likely. The naive way's to rasterise the mesh into a 3D grid and count the cells inside, which really is rendering and then sampling the result. It costs resolution cubed instead of triangle count, and the answer's only ever as good as the grid.