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Show HN: Risk of Train – a 1D roguelike drawn in one terminal font
THE 23:40 SERVICE TO ALL STATIONS IS NOW BOARDING.
This train is formed of twelve coaches. One of them is dark. Customers are reminded that the roof is not a designated walking route.
We apologise for the delay. It has been about eighteen months.
Anyway — I finished a game. It's a roguelike that takes place entirely on the roof of a night train, and the announcer talks like that for the whole thing. Ten minutes a run, plays right in the browser.
- anigbrowl 1mo agoIt's clever, but I think there's more to a roguelike than 'ASCII graphics and you die a lot'. To be honest, I did not care for the real-time experience, with a combination of conceptual (ASCII) enemies and complex animation, and constant text messages. The actual gameplay experience felt kind flappy bird like, with little time for contemplation, impending doom or otherwise. I quit before dying, which is a bad sign. The concept is intriguing but needs refinement.
- devenvdev 1mo ago[dead]
- anigbrowl 1mo agoI think your response got flagged because it reads as AI generated. I lost interest before the trolley arrived, although I liked he concept as described. I think the main problem is there is too much visual clutter on the start page and game pages if you're going to have rapid real-time interaction then the interface has to be stay out of your way. It's fine to read it in a turn-based game, but once the clock is ticking I don't want to be figuring out the UI at the same time.
- devenvdev 1mo agoIt's good feedback, thanks! At this point of the game development I'm happy it starts and you can tell what's going on :)