3 ms·
Especially retro console games, where sprites might flicker at 60Hz (either to create an illusion of translucency or because of hardware limits on simultaneous
by zahlman 2mo ago
Especially retro console games, where sprites might flicker at 60Hz (either to create an illusion of translucency or because of hardware limits on simultaneous sprites displayed); viewing footage at 30fps can end up catching all the "off" frames and make screen elements disappear completely.