4 ms·
This is an interesting concept. I've recently been working on 3d engines and games and found the typical subclassing behavior broken like he describes. The Ent
by jlongster 14y ago
This is an interesting concept. I've recently been working on 3d engines and games and found the typical subclassing behavior broken like he describes.
The Entity-Component-System architecture I think largely solves my problem, though. After I finish my current game I plan on reflect on better ways to structure the data, so it's good to have this idea in mind. Thanks.