3 ms·
There's the "##" operator with which you can glue together identifiers with the preprocessor. #define yell(i,l,o,v,e,u) o##v##i##l yell(i,l,o,v,e,u) will t
by cnvogel 14y ago
There's the "##" operator with which you can glue together identifiers with the preprocessor.
#define yell(i,l,o,v,e,u) o##v##i##l
yell(i,l,o,v,e,u) will turn into the identifier ovil.
And billy_bot just uses the yell-macro to produce a "main" identifier.
#define billy_bob yell(i,n,m,a,t,e)
yell(i,l,o,v,e,u) --> o ## v ## i ## l
yell(i,n,m,a,t,e) --> m ## a ## i ## n
So billy_bop is main.
Why is this features useful at all? When you actually want to programmatically create function names, type names, struct names in preprocessor generated code.
#define ENCAPS_STRUCT(type,name) struct encaps_##type { type name; }
ENCAPS_STRUCT(int,a);
will generate...
$ cc -E test.c
# 1 "test.c"
# 1 "<built-in>"
# 1 "<command-line>"
# 1 "test.c"
struct encaps_int { int a; };