3 ms·
There's no hardware acceleration, it's raw framebuffer stuff so window dragging is laggy at 32bpp at the highest resolutions, even after I added buffers. I'm by
by SillyUsername 1mo ago
There's no hardware acceleration, it's raw framebuffer stuff so window dragging is laggy at 32bpp at the highest resolutions, even after I added buffers.
I'm by no means requiring 16bpp, the build will do 32bpp by default unless you enable a flag.