4 ms·
No doubt OP's apps are good, but I'd think a lot of his success can be attributed to being early (as he himself states in the post as I recall). As a current A
by kranner 14y ago
No doubt OP's apps are good, but I'd think a lot of his success can be attributed to being early (as he himself states in the post as I recall).
As a current App Store indie developer, I'd say you should consider the counter-examples also. I enjoyed a book called Buttonless (http://www.amazon.com/Buttonless-Incredible-iPhone-Stories-Behind/dp/1439895856 http://www.amazon.com/Buttonless-Incredible-iPhone-Stories-B...) which discusses indie games and discloses sales figures.
The average picture is not the rosiest.
- stevenwei 14y agoWhile timing is important, I think the OP made a great choice in targeting an underserved, niche market. That's where a lot of great opportunities still exist, IMO. The game market by comparison is much more highly competitive and has quite different dynamics, I would hesitate to use 'failed' games as a counter-example.
- ianstallings 14y agoCool thanks for that post I'll check that book out. I have very high profile apps on the app store I wrote for others and I can completely relate to all the hassles and insanity surrounding the market. It's very finicky and totally unpredictable. Honestly I attribute a lot of successes and failures to simple market variance.