3 ms·
You've described the exact problem. Sub pixel rendering exploits the fact that most display pixels aren't discrete logical squares. https://en.wikipedia.org/w
by edent 1mo ago
You've described the exact problem. Sub pixel rendering exploits the fact that most display pixels aren't discrete logical squares.
https://en.wikipedia.org/wiki/Subpixel_rendering https://en.wikipedia.org/wiki/Subpixel_rendering
- SR2Z 1mo agoRight, but there's still an addressable set of display units that convert an RGB signal to actual glowing lights, right? It seems like defining px to be perceptual is one of those compatibility hacks that probably helped a ton back in the day, but we have perceptual units and now we're stuck with that baggage. I don't have much of an opinion on this (I use em) but it has taken me by surprise a few times.
- edent 1mo ago> Right, but there's still an addressable set of display units that convert an RGB signal to actual glowing lights, right? Yes. But those glowing lights aren't little squares in a neat horizontal and vertical rows. The square pixel is useful in logical contexts - like an SVG or bitmap graphic. But when it is turned into a physical display, those pixels aren't displayed as little squares. The RGB elements are arranged in dozens of different formations depending on the display technology.
- jonhohle 1mo agoYes, except 80% of those displays align them as neat little rows and columns. Mobile is really the outlier with odd formations. Nearly everything else is physically identical to the grid conceptual model.