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I suspect that game developers and other creatives (like 3D artists and movie effects people) have ways they track their versions. They have quite unusual asset
by ChrisMarshallNY 2mo ago
I suspect that game developers and other creatives (like 3D artists and movie effects people) have ways they track their versions. They have quite unusual assets and workflows.
I agree that LLMs introduce a lot of new issues. We’re going to be developing a whole new paradigm, for working with them, and we’re just at the very start.
- applfanboysbgon 2mo agoThere are a lot of indie game devs and small studios that don't use any kind of formal system for this. Maybe they'll copy and paste the root folder once in a while. \Game - Copy (2) is technically version control, in a sense.
- ChrisMarshallNY 2mo agoI would hope they have ways to track those assets. They may be worth tens of millions of dollars.
- applfanboysbgon 2mo agoYou would hope. I know of one case of an indie dev of an extremely successful, multimillion dollar franchise who did in fact lose everything related to the original game that made them successful, something which probably has cost them millions of dollars because they were unable to port it despite demand, and they've spent over a year recreating it from scratch.