4 ms·
I wonder if one could make a fun and entertaining game that's inspired by Soviet central planning and Factorio alike - so much of Factorio is balancing raw inpu
by pavel_lishin 2mo ago
I wonder if one could make a fun and entertaining game that's inspired by Soviet central planning and Factorio alike - so much of Factorio is balancing raw inputs, intermediate products, and the need for "final" products (e.g., ammunition, rocket fuel, etc.).
- MichaelZuo 2mo agoI think the steel tube example already shows that such a “game” would already be unplayable for even the 99.9th percentile HN reader. For example, it would likely take dozens to hundreds of hours of study focused on steel tubes alone due to the very high dimensionality of real world things. And assuming a minimal forgetting rate of 1 fact for every 1000 facts after every 100 hours awake, they would pretty much be stuck forever on just the relatively simple goods. Maybe a game with hundreds of times fewer dimensions then the real world, but then it might as well be pure fantasy anyways.
- pavel_lishin 2mo agoOh, it would certainly have to be simplified to the level of Factorio. Not a thousand kinds of steel tube, but just one kind.
- decimalenough 2mo agoOr you could just install the Pyanodon mods and micromanage thousands of things like crystallised sodium aluminate. https://www.reddit.com/r/factorio/comments/12w2w3i/the_full_pyanodons_space_science_flowchart/#lightbox https://www.reddit.com/r/factorio/comments/12w2w3i/the_full_...
- pavel_lishin 2mo agoI have been watching a Youtuber play this, and you know what, maybe it wouldn't be any fun at all.
- decimalenough 2mo agoToday's your lucky day: it already exists! https://store.steampowered.com/app/784150/Workers__Resources_Soviet_Republic/ https://store.steampowered.com/app/784150/Workers__Resources...
- qubex 2mo agoOh damn so I’m finally going to have to subscribe to Steam. I’ve resisted so diligently for so long I genuinely thought I’d cleared the hurdle.