3 ms·
your moral system relies on infantilizing the consumer and removing agency from them do you think there is not enough transparency or something? a UX problem i
by yieldcrv 2mo ago
your moral system relies on infantilizing the consumer and removing agency from them
do you think there is not enough transparency or something? a UX problem in the interface that makes you sympathize more? a fundamental and unexplained discomfort with seeking to earn instead of spend?
what exactly would have to change in this relationship for you to not infantilize the consumer and put them on equal moral weighting as the merchant?
- ydat 2mo ago> what exactly would have to change in this relationship for you to not infantilize the consumer and put them on equal moral weighting as the merchant? Lmao lolbertarians now steeping to blank slatism to defend their degeneracy.
- yieldcrv 2mo agoasking for an ELI5 after noticing a pattern doesn't seem like defending something to me, and I don't know how else to word it if it does seem like that even after carefully choosing my words I asked a lot of questions, what are the answers?
- antisthenes 2mo ago> what exactly would have to change in this relationship for you to not infantilize the consumer and put them on equal moral weighting as the merchant? What in the world are you talking about?
- yieldcrv 2mo agowhat you described sounds morally benign I’m guessing at why you don’t see it that way, I’ve seen similar value systems so I’m transposing those as the near guess onto yours in the meantime
- antisthenes 2mo ago> I’m guessing at why you don’t see it that way, I’ve seen similar value systems so I’m transposing those as the near guess onto yours in the meantime I just made a not-great comparison, since the stakes of a video game item and things like health care are not the same. What I was trying to get at it is a situation where little value is provided at great cost to the consumer in an imperfect information scenario.