8 ms·
Show HN: Realtime multiuser, multitouch block toy
- ievans 14y agoThis is really cool. Perhaps you could add some indicator that a box is under force by one or multiple users - just arrows, or even a colored pattern representing stress by conflicting force vectors.
- coley 14y agoYou guys are the best box throwers ever. <3
- BigFatGangsta 14y agoYeah, it's a lot of throwing going on. =) And less tower building..
- unkoman 14y agoA goal would be nice like the tallest stack or something.
- speedynyc 14y agoI like this! Perhaps, at random/scheduled times, post a challenge and see if the group can collaborate to achieve it. Give group points that accrue when accomplished. When you rejoin at some later time, you get a private message that shows who is in room that you have collaborated with in past. Keep all usernames anonymous . .
- duiker101 14y agoit would be nice some way to identify which box is used by who, like every user has a color and when i'm dragging a box the border of that box has my color. Nice job anyway, get ready to be crashed by the traffic!
- BigFatGangsta 14y agoThanks! And good idea. I'll work on something like that, maybe tonight.
- frozenport 14y agoI would like to see some information about server load. I want to write something like this, but I don't know if I can host it on a EC2 micro?
- nodesocket 14y agoIt is hosted on NodeJitsu (Joyent hardware) a PaaS.
- BigFatGangsta 14y agoAnd I only use 1 drone, which I think is somewhat equal to an amazon micro
- deleted 14y ago[deleted]
- samwillis 14y agoThis has had me in hysterics for the last 5 minutes. We need to build, not destroy!
- deleted 14y ago[deleted]
- intended 14y agoIts definitely one of those interesting sites that pops up every so often, more fun when people are just playing around with it. During the time playing with you ended up going from newbie-ooh break stuff/fight to - hey it looks like someone is trying to build something, hmm hey we can help. At which point you realize that all the blocks couldn't possibly fix perfectly, and a new comer enters the room and his/her cycle begins anew.
- tudorw 14y agoIt's like trying to build a tower with my daughter, anything over 2 must be destroyed!
- StavrosK 14y agoStop destroying everything, you bastards! Some of us are trying to build!
- jessedhillon 14y agoIt's like Poltergeist in there!
- tlarkworthy 14y agoI want to vote off the destroyers
- jessedhillon 14y agoPlease make it possible to hide the "now there are N users" messages. Or at least put it at the top of the page. This is really cool, but those messages are absolutely ruining it for me on the iPhone.
- BigFatGangsta 14y agoGood idea. I'll try to make the messages less annoying on small screens...
- BigFatGangsta 14y agoDone!
- dwerthen 14y agoPerhaps it would be better if the blocks were heavier? So that it isn't quite as easy to ruin everything?
- msutherl 14y agoThis is really fun and bizarre. Unable to really say anything, I find myself trying to communicate structure by my action. I've been trying things like: holding my block in one place, trying to stick to somebody else's block, joining the builders. I think there's an interesting idea here of multiplayer games with highly limited expression, but with some need for them to communicate through whatever limited means.
- dividuum 14y agoFrom what I understand from the description in this video, Journey for PS3 might be such a game. Unfortunately I don't have a PS3 to test it myself: http://www.youtube.com/watch?v=oD7KWAQr8Q8#t=1746s http://www.youtube.com/watch?v=oD7KWAQr8Q8#t=1746s
- altcognito 14y agoFun, but we lost all the boxes :(
- Azorien 14y agoThey were tasty... Muhahahahaaa
- BigFatGangsta 14y agoSeems that I have to build thicker walls so the boxes can not escape!
- Azorien 14y agoIt also seems that you can throw it over the left or right wall when you get it above the top wall. Alternatively you could just return them back inside the game rectangle when you see that their coords are somewhere outside... Or improve the collision detection / collision mechanics... EDIT: You also seem to scale the game considering only the width, when it is decreased then user can see higher. Suggestion would be to check the height as well and make sure that all users see the same area.
- gr3yh47 14y agoyou should add a bit where if there's less than (starting blocks - 2) in the main game area it resets
- BigFatGangsta 14y agoNow its fixed. With thicker walls and weaker mousecursors. I think you cant make the boxes escape now...
- Azorien 14y agoWell.. That's a workaround, not a true solution.. that takes away our mouse cursor strength...
- scrumper 14y agoI had a nice little game of block tennis going on but of course someone had to come along and ruin it :) This would make a good Turing test.
- vitno 14y agoI'M TRYING TO BUILD SOMETHING HERE!!!! =P