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Cool. I really worry about emulation failing to have options to be faithful to real hardware limitations or faithfully reproduce bugs and artifacts of particula
by burnt-resistor 2mo ago
Cool. I really worry about emulation failing to have options to be faithful to real hardware limitations or faithfully reproduce bugs and artifacts of particular steppings and versions. On real hardware, I/O port instructions often require delay cycles before other operations can proceed. VGA monitors had an overscan area that could be set to a specific color in the palette, which is rarely emulated. Video tearing is rarely emulated properly. Snow and garbage that happen between video mode changes or boot cycles too. And, where's the degauss button? ;-P
- geocar 2mo agoI remember FastTracker needed the overscan to tell you if you were in Edit mode or not (or I guess you could just try keyjamming). I think I saw someone announced a clone recently and I noticed they didn't implement that. Now that you say this I wonder if their only experience was in an emulator. But we still have snow: remember rowhammer? Basically snow on purpose. So I'm not so worried that kids will lose knowledge of analog effects just because we don't have CRTs anymore.