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> By June 1996, after three years of hard work, id Software had completed their next title, Quake. As for their previous title, they were going to release both
by palmotea 2mo ago
> By June 1996, after three years of hard work, id Software had completed their next title, Quake. As for their previous title, they were going to release both a shareware version and a full version of their game. Since it used a mere 22 MiB of storage, people at id Software had the idea of leveraging the remaining capacity of a CD-ROM. Why not include encrypted versions of the full id catalogue of games? Not only this would cut out the middlemen, it would give instant access to gamers with a simple phone call and a credit card.
That wasn't a new idea at the time. In 1994 Apple distributed a "software store" CD-ROM called Software Dispatch that implemented the same idea: https://68kmla.org/bb/threads/apple-software-dispatch-from-1994.31509/ https://68kmla.org/bb/threads/apple-software-dispatch-from-1.... The thing was full of demos, and if you wanted to buy the full version, you just had to call some number to get an unlock code.
I think I had at least one other CD-ROM that implemented the same concept. I'm sure there were tons of others.
- alt227 2mo agoThe article doesnt say that they claim they invented it.