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There's no such thing as a limit of "procedural generation". It's a limit of the choices they made. Look at something like DF or Rimworld - they generate pret
by dismalaf 2mo ago
There's no such thing as a limit of "procedural generation". It's a limit of the choices they made.
Look at something like DF or Rimworld - they generate pretty dense worlds with plenty of lore and things to see. Whereas Minecraft and No Man's Sky just go for physical dimensions with little content.