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>but haven't managed to find the best way to visualise them in a UI, so I'm excited to see what you settled on yes exactly. My main motivation for writing this
by refsab 2mo ago
>but haven't managed to find the best way to visualise them in a UI, so I'm excited to see what you settled on
yes exactly. My main motivation for writing this was to try my hand at it. I'm not happy yet. First started looking at loom interfaces but all have the same problem of how you visualize it.
My try is a in the map (m) if you want to check it out. I feel like the path view works reasonably well but tree and mass not so much.
This is really difficult to solve.
Happy to hear your ideas or see your solutions
- gabriel666smith 2mo agoYeah, I started off with looms too, and got frustrated with them. My current hunch is that it requires a Z axis. Google Earth, for example, manages to convey quite a lot of interesting variables simply (and has maybe been underutilised as a type of UI): - Longitude - Latitude - Granularity / altitude ("the same, but different") - Paths between destinations - On Msoft Flight Sim, a slider can amend the time (to change weather, the sun, etc). This gives you another variable to work with. I haven't tested implementing UIs from this hunch yet, but that's where I'm at currently. It feels like there's a lot of useful parallels.