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For the last 2 weeks I've been trying to get Codex to "outpaint" a wonderful image it generated as placeholder art for a level background. After I increased th
by Razengan 2mo ago
For the last 2 weeks I've been trying to get Codex to "outpaint" a wonderful image it generated as placeholder art for a level background.
After I increased the game's resolution, I asked it to increase the image's size while keeping the same scale and existing content, and gosh, it constantly keeps getting something wrong no matter what I tell it, even on Sol Max with the $100 Pro subscription.
An organically-grown meat-based pixel-artist could have recreated the image and more within 2-3 days, in exchange for food and shelter.
- thatcat 2mo agodid you try segmenting it first?
- Razengan 2mo agoAt first I intended to create a tileset and asked it for several variations of what a hypothetical tilemap created from the planned tileset would look like. The previews it generated were amazing but wouldn't really be possible as a grid-based tilemap, with lots of clusters and overlaps of elements of varying sizes. So I just decided to use the preview as a static scrolling background, but it's been a pain to get it to add more content around the edges that still tiles with the existing image at the same scale.
- sscaryterry 2mo ago> it constantly keeps getting something wrong no matter what I tell it This 100%
- dev_hugepages 2mo agoI'm unsure why you're using an LLM to generate images. Don't we already have models (some made by the same company) that do this?