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Why are we operating under the assumption that skeumorphic design is inherently bad? The greatest thing that iPhone ever did was to make an incredibly complica
by clicks 14y ago
Why are we operating under the assumption that skeumorphic design is inherently bad?
The greatest thing that iPhone ever did was to make an incredibly complicated device that was wanted by everyone: young and old, educated or not. It makes sense that skeumorphic design was one of the critical things that helped in breeding a sense of familiarity and comfort for the non-technically-inclined users in navigating their way around the phone, whether it is by having simple motion transitions reminiscent of real-life page-flipping or sliding up motions, or the textured buttons or replicating design of real-world devices like compasses, mics, calculators, etc.
- arcosdev 14y agoThis is an important point. Skeumorphic is really only bad when it acts as a barrier to using an application.