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Still bitterly disappointed that the upcoming sequel to Cyberpunk 2077 will no longer be on their in-house engine. There's something innately charming about the
by 100percentjake 2mo ago
Still bitterly disappointed that the upcoming sequel to Cyberpunk 2077 will no longer be on their in-house engine. There's something innately charming about the unique brand of jank that comes with doing it all in-house. See also: Skyrim/Creation Engine in general.
- MYEUHD 2mo agoYes a custom engine gives the game a unique look and feel, but it's also expensive. In fact, if Cyberpunk 2077 had used an off the shelf engine, it probably wouldn't have had such a buggy launch.
- Sarkie 2mo agoBollocks. Probably is doing heavy lifting here
- embedding-shape 2mo ago> it probably wouldn't have had such a buggy launch. Things like that don't happen because of merely technical problems, "buggy launches" happen because of organizational issues, and those happen regardless of what engine you base your game on.
- MYEUHD 2mo agoI agree. But the engine is a complex part of the game, and if you outsource it to a different organization you reduce the effect of your own organizational issues on the game.
- keyringlight 2mo agoThe Bethesda Morrowind-onward RPGs had their engine roots in Gamebyro, which was fairly widely used by other developers as well. That said I think there's a question about where the value comes from, as their customization to it 25+ years ago and what it enables their game/toolkit to do has clearly given them a 'special sauce' that hasn't been replicated. Also upthread Source was mentioned which has id's Quakeworld/Q2 engine as an ancestor, via HL1 GoldSrc.