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Thanks! so, at first i really used C# for scripting language, so it was like GameMaker-8 but C# instead of GML... but after almost year of development, i was bo
by am-gm 2mo ago
Thanks! so, at first i really used C# for scripting language, so it was like GameMaker-8 but C# instead of GML... but after almost year of development, i was bored. it wasn't exciting anymore, and when i asked myself what would make it exciting again, the answer was "my own language". i don't know why, but it's something i always wanted to build by myself. i had absolutly 0% idea on HOW, but after a break of more than a year, one day i just tried and unlike a few previous times, this time it started clicking, and this what bringed me back to the abandoned game engine
- unfinished_thum 2mo agoThe "i was bored" part is the most useful thing in this thread. I think personal projects usually die not because the technical part is too hard, but because the person does not want to open the project anymore. Your answer was to build the thing you always wanted to build. It worked, because you came back. I think that is more important than a killer feature.
- jslakro 2mo agoLua is broad used, your engine could really benefit from supporting it.