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This raises the question, do any of these projects have workflows for combining images taken from different positions? Or does that just work out of the box? (
by ghostly_s 2mo ago
This raises the question, do any of these projects have workflows for combining images taken from different positions? Or does that just work out of the box? (I have no machines atm with anything better than 10yo eGPUs ;~<)
- jaccola 2mo agoYes the whole field could more or less be described as combining images taken from different positions :)
- ghostly_s 2mo agoAs I understand the typical workflow starts with a stack of frames which have a small offset in position /orientation which the model is able to derive due to sufficient similarities to the adjacent frames; if I created three stacks like that which are internally self-similar but were taken from three viewpoints 20 meters apart, so perhaps only a small portion of the scene is common between them, could the model still orient them into a single scene? I suppose you could just capture the "transition" frames as you move your camera from one viewpoint to the next as well and then it would be treated as a single path?
- yorwba 2mo agoThe article includes a visualization of the different positions that images were taken from: https://pxl-th.github.io/video/camera-frustum.mp4 https://pxl-th.github.io/video/camera-frustum.mp4 It's just that they're all bunched around the statue and the starting position for the rendering is a bit farther away, where there's direct line of sight to spots not covered by those images.