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What was the marketing budget? You mentioned buying ads. I have a similar issue now, launching a game, I will need to ensure a constant influx of players. In
by andai 3mo ago
What was the marketing budget?
You mentioned buying ads. I have a similar issue now, launching a game, I will need to ensure a constant influx of players.
In my case the game is multiplayer though, so the value of the game goes up with more traffic (more players = more fun), and hopefully some of them will come back (LTV+) and refer their friends.
So I think it can make sense to buy traffic even for an ad supported game, depending on th circumstances. Because even if I lose money per bought visitor, the alternative (empty servers) is much worse.
In your case, there's probably some feedback loops there too: more traffic = more downloads = more reviews = higher trust + algo promotes you more. So here is the "dead game" problem seems to be extremely relevant also, and it probably takes a certain amount of "energy" to hit escape velocity.