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raylib might do it in less lines. SDL is designed as a cross platform base layer to wrap in another framework not as something you should be using directly.
by tancop 2mo ago
raylib might do it in less lines. SDL is designed as a cross platform base layer to wrap in another framework not as something you should be using directly.
- Joel_Mckay 2mo agoI usually recommend the inexperienced do at least 1 project in godot: https://godotengine.org/ https://godotengine.org/ Then port it to UE if they are interested in skill reuse for future projects: https://www.unrealengine.com/ https://www.unrealengine.com/ SDL has a lot of issues, and falls into the "only if you must" category. Still better than .NET or Java in many ways, as spacial audio is easy in the mixer. =3