3 ms·
It's incredibly in common in game development, C# has a lot of features you can take advantage for this. But the most naive example any language supports is si
by ApolloFortyNine 2mo ago
It's incredibly in common in game development, C# has a lot of features you can take advantage for this.
But the most naive example any language supports is simple object pooling.
Then more fancy, zero allocations tasks in C# https://github.com/cysharp/unitask https://github.com/cysharp/unitask