3 ms·
I've just played it to the end with my own OAI key. Only $4 to solve which I thought was value for money. A few issues: Voice isolation seemed to be a problem
by Harvy 2mo ago
I've just played it to the end with my own OAI key. Only $4 to solve which I thought was value for money.
A few issues:
Voice isolation seemed to be a problem as I airplaying my laptop to my TV to make it group experience. It did start to hear it's own voice, could be counteracted with lowering the volume.
Sometimes the voice reply would just stop but the text was there.
There was some bug where some characters if you went back to them would just answer the last question again.
Also just strange stuff like no one knew what they had for dinner but the doctor could tell me how to treat a heart attack. It seemed like the knowledge base they are drawing from didn't have that. Was interesting to see the limits of what they could say.
Design-wise would be good to have a mute toggle as a keyboard shortcut, as we would then try to discuss what people said in the room and it would pick us up.
Also didn't realise we had to accuse the person they were the murderer, as we didn't know what button to press. That was a confusing design as everything had been action based by the UI at the point but now you are asking the user to perform an action with their voice. It also meant we had to accuse them and then immediately start saying why as we know it might cut us off if there's too long a pause. Maybe that could be a button to say you are ready to accuse then you say who and they would ask why, then you present the evidence step by step.
Would be good to have your own stats if you're logged in. i.e time to complete, etc but I guess that's just on a long list of features to implement.
Overall good experience:
I would like to see more involved mysteries. Liked the atmosphere, the characters. Still not sure about the AI portraits but I think that's because it's obvious it is AI. Just using voice to voice made it really nice to use. TBH didn't even need to look at the screen most of the time.
Realtime voice isn't there yet, as there is still handling interruptions and having to ensure you complete your sentence without stopping. Maybe that could be worked around in the app here but probably should be solved at model level. Basically what Thinking Machines are doing.
Also Sophia was really adamant about staying in the kitchen. I got so annoyed I told her to call it the bouncy castle instead.