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In my opinion the interactive form basically allows a kind of meaning that is different from narratives. Environments, character designs, and other elements tha
by triplefox 18y ago
In my opinion the interactive form basically allows a kind of meaning that is different from narratives. Environments, character designs, and other elements that are tangential to a narrative experience(such as music), often come to dominate a game more than anything in the story surrounding them.
Basically it comes down to the workings of the game mechanics; with repetition and reward/penalty systems they point the way towards deeper inspection of any desired element.