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This is me to a tee. I think I'm a fairly good software engineer, and I loved building software and mentoring more junior engineers who I thought had both abili
by hn_throwaway_99 2mo ago
This is me to a tee. I think I'm a fairly good software engineer, and I loved building software and mentoring more junior engineers who I thought had both ability and a good attitude. I also think I was a pretty pragmatic engineer (I was not an "architecture astronaut"), but I did enjoy the craft of getting into the nitty gritty details of software.
The past 5-10 years or so saw me pretty beaten down though with software engineering, and AI was the final nail in the coffin that caused me to leave the profession in later middle age. I thought software as a business had "lost its way" from building great products with attention to detail to "how do we addict as many people as possible as quickly as possible". Think about the degradation in Apple software from say the "it just works" era to now.
With respect to AI, I'm not really against it, and I find it extremely valuable in my personal projects. I just feel in a large group/enterprise context that it's replaced a lot of tasks I actually enjoy doing with becoming an editor for what feels like a slightly inebriated junior developer. Or maybe it's better to say a junior developer on a mild amount of meth, because as you say this developer can churn out semi-but-not-fully-working code at an astonishing rate, and then I feel like it's often my job to mop the slop off the floor. Pass, not interested.
I feel lucky to have had my career during what I consider the golden age of software engineering, but I'd note I don't think that golden age lasted even a full career of one person.
- SoftTalker 2mo agoIn retrospect, the golden age was the pre-internet era. Some rose-colored glasses maybe, but as I remember it: Paying for software was the norm, so it was more clear what the "product" was, and software writers had a direct incentive to write better software. Updates could not be pushed out so you had to be pretty sure your code worked before you shipped it. Having to ship physical media to all your customers for a bug fix was very expensive. Any new release was a big deal, so you had to put some real thought into what features it should contain. Significant amounts of your development time were not spent trying to work around browser bugs, or differences in browsers, or supporting random old browsers that your customers still use for <reasons>. Stack churn was much slower. The feeling of constantly trying to keep up with a treadmill was much less. Users, while often not technology experts, were a much more competent slice of people than the general public who showed up when they got internet service and a computer at home. The only ads were in print in trade magazines or publications like Computer Shopper. Yes, people actually used to buy a magazine that was nothing but ads.
- saulpw 2mo agoYou're right about those things, but you're forgetting that we had no source control, and almost all software was closed source. You took what you were given and you liked it, and you developed strong attachments to particular versions of software which you clung to well beyond its use-by date (like Python 2.7). MS-DOS 3.3 forever!
- skydhash 2mo agoWe had version control in the 70s with SCSS and then RCS. They were primitive, but a lot of software were only a few files.
- saulpw 2mo agoIn the 80s, source control was like networking. Yes some orgs had it (mostly academia) but the rest of us just had a precious floppy that we copied the known-good source onto.
- cdud3 2mo agoWe had an own good-releases directory in our svn repository! That's when you realize old habits are hard to change.
- MyHonestOpinon 2mo agoI started using SCCS in the late 80s, then RCS, then CSV, then subversion, and finally git.
- butlike 2mo agoGoing to CompUSA and looking at the back of the box for not only video games, but spreadsheet and translation software, too; was awesome. As a kid I always wondered about the adults who needed such software as the back of the Deus Ex or Shogun Total War boxes captured my imagination. Since it sounds like you built software during that era, thanks. Thanks for the memories.
- deleted 2mo ago
- MyHonestOpinon 2mo agoI also consider myself a fairly good pragmatic software engineer. I have led small (3 engineers), medium (15), and large (100+) teams. To me, the best time was late 90s, early 2000s. We had a lot of autonomy. People would just trusted that we knew what and how to build it. I could focus on building a great product. Overtime, we lost control, to the point that we now work based on jira tickets made by managers or product owners with one tenth of the experience that we have.
- closeparen 2mo agoI definitely hear about segments of the industry being like that, but FAANG and adjacent generally isn't. Engineers are expected to display ownership of a problem space (scope depending on seniority), navigate ambiguity, and manage their own time.
- bossyTeacher 2mo ago> The past 5-10 years or so saw me pretty beaten down though with software engineering, and AI was the final nail in the coffin that caused me to leave the profession in later middle age. What year did you leave? And what are you doing now?