4 ms·
I'm a designer and I don't really understand this article. Should design be bad so we can judge the crap from the good? It assumes that glossy buttons will kee
by muratmutlu 14y ago
I'm a designer and I don't really understand this article. Should design be bad so we can judge the crap from the good?
It assumes that glossy buttons will keep people in a piece of software that's awful or hard to use. As kirillzubovsky said below, it will entice but not keep you in forever. People will simply move on.
I look to Dribbble for inspiration and I'm continuously learning and trying to improve by looking at the best work on the site.
The thing is someone who is great at visual design also has a great awareness of UX, they just don't define themselves in the same way UX'ers do. The guys and gals designing this stuff are interface designers, they don't just put things in places without thought. So you got stung but a app that looked beautiful in the screenshots, did you read the description and reviews?
What this article doesn't do is list some examples of products with amazing designs but poor user experience.
I think it's easier to find a poorly designed site with bad ux then it is to find a amazing one.
Right now it's a great time to be a designer - interface design is finally becoming important and is seen as a key differentiator. More time, effort and money is spend on UI/UX and this benefits everyone.
Do you know what the real frightening thing is? That so many designers are improving so quickly. Before Dribbble it wasn't really that easy to find them but now talented people so easily accessible. Want someone who's great at shopping cart design? Type in the search term, click on profile, click on the 'hire me' button.
Keeping up is the scary part