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AI Loop Engineering in 2026: How to Build a Gauntlet Loop
- westurner 2mo agoTIL the "Gauntlet loop" prompt engineering method came from development of the "Claude of Duty" three.js game; R3F (ReactThreeFiber), Drei, and NextJS (with OpenNext) save time on generated interactive 3d visuals. I've coded a few apps with ThreeJS recently as well. First, I upgraded the ThreeJS particles WebGL example by hand for a number of code test iterations. In the months since, I've been working on superfluid quantum gravity; now with normed tensor gaussian splatters from 4th order tensors to 3rd for 3d and then an affine transformation to 2D. I have an idea for a Snake-like game to demo the gaussian splatters and amplituhedron-enhanced twistor geometry in a game rendering engine ("splatsnake") that could be built with gauntlet loop ai loops instead of test coverage and loops like I've been running.
- westurner 2mo ago(2 weeks ago) "Guantlet Loop" by Matt Shumer https://somethingbig.ai/gauntlet-loop https://somethingbig.ai/gauntlet-loop .. https://news.ycombinator.com/item?id=49080957 https://news.ycombinator.com/item?id=49080957
- westurner 2mo agoHow to prevent wasteful AI loops without a human in the loop to intercede in death spirals that burn token budgets? Not unique to this loop pattern. There was this from DeepMind a few weeks ago about online rewriting of agent prompt materials: "Continual Harness: Online Adaptation for Self-Improving Foundation Agents" (2026) https://arxiv.org/abs/2605.09998 https://arxiv.org/abs/2605.09998 .. https://news.ycombinator.com/item?id=48126112 https://news.ycombinator.com/item?id=48126112 Costed WASM opcodes would probably help prevent waste by enabling optimization of agent loops.