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Oh yes, same for Warcraft, Ultima etc. Multiplayer games necessarily exist in a "dialogue" with their players. There's a tendency for players to optimize the fu
by pjc50 2mo ago
Oh yes, same for Warcraft, Ultima etc. Multiplayer games necessarily exist in a "dialogue" with their players. There's a tendency for players to optimize the fun out of games, as well. Someone discovers a dominant strategy, and then everyone feels they have to use it.
It is a bit risky, and I think the broader internet can make it worse. There's always the risk of a massive falling-out between players and developers which can sink the game. Latest example is probably the Love and Deepspace fiasco, but we've seen quite a few failed launches recently.
- inigyou 2mo agoI also once played SS13 and they kept changing the secret adventure zones every few months, so that you couldn't learn them unless you were connected to the dev team. They were really hard to get to in the first place, unlikely to happen before the round ended and if it didn't end yet then it was about to, and with the role-playing rules you had to have a good reason to be there or you'd be banned for meta-gaming. Mostly that meant you got lost in space, or someone threw you into space and you managed to survive, or you were a teleporter scientist, or you were a bad guy who found them in a previous round (allowed meta-knowledge) and trying to raid the area for supplies. Those were about the only ways to end up in secret areas.