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So let's say the breakeven price was $X. You're saying if they sell at ($X-$0.01)/unit then restricting competition is OK but if they sell at $X/unit then it is
by dataflow 2mo ago
So let's say the breakeven price was $X. You're saying if they sell at ($X-$0.01)/unit then restricting competition is OK but if they sell at $X/unit then it isn't?
Am I representing your stance correctly and if so do you see any potential issues with this?
- aurareturn 2mo agoNo, I'm not saying that. I'm saying that the business of gaming consoles is to not make money on the hardware or even make a loss in hopes of making money on software. There are gaming businesses that make a profit on hardware such as Nvidia GPUs, AMD gaming CPUs, etc. Consumers should have a choice: - Expensive gaming hardware but more choices for gaming app stores - Cheap gaming hardware but only one gaming app store allowed Let the consumers decide what is best for them. Both business models should be allowed.
- dataflow 2mo agoI still don't see how this is inconsistent with what I described. If your business is to sell consoles at >$X/unit then your business is to sell consoles at a profit. If it is to sell at <$X/unit then your business is to sell them at a loss and make up for it later at the gaming app store. Console businesses prefer the latter model nowadays; of course they can still always go for the former model too. So you believe the console businesses following the latter model should be able to restrict the app store but not those following the former. That means $X/unit is where you draw the line for the cutoff where they earn that right to restrict app store competition... how is this not what you're saying?
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- aurareturn 2mo agoYou are drawing a line I'm not drawing. There is no magic cut off. My point is that cheap/subsidized hardware and a closed store is one viable business model. The other business model is expensive hardware and an open ecosystem, which already exists in the PC. Consumers should have a choice instead of forcing Sony into the PC model.
- dataflow 2mo agoThat makes no sense, I'm sorry. The criteria ultimately need to be clear so people know what is allowed and what is not. Either the fact that Sony has a sell-console-at-a-loss business model is why they deserve a pass for anticompetitive behavior... or it is not. In the first case (what you're arguing) then Sony indeed gets a pass like you want, but it comes with uncomfortable questions you apparently would rather avoid. In the latter case then you're not even divulging what criteria you're using. You can't just keep waving your hands around and repeating how poor Sony's entire business model is selling these at a loss while refusing to claim that that's your criterion, it makes no sense.
- aurareturn 2mo agoI'm arguing that what Sony is doing isn't anticompetitive behavior at all. Period.
- dataflow 2mo agoThat's your desired conclusion, not an explanation of how you're reaching it. And the only way that would make any sense is if you also believe that what Sony is doing wouldn't be anticompetitive even if they were selling their consoles at a profit. Which makes that argument a complete distraction, given the sheer number of opportunities you've evaded to simply clarify that that criterion (or any other, for that matter) would actually make a difference in your eyes. Honestly, how hard you've avoided approaching this speaks volumes for itself IMO, but perhaps other readers will see this differently.
- aurareturn 2mo agoThe reason it doesn't make any sense to you is you're still arguing against a criterion I never proposed. You haven't established why Sony making its own app store the only app store on its subsidized Playstation hardware is anticompetitive. You're simply assuming it is anticompetitive and demand that I invent a hardware margin cutoff disprove it.
- danaris 2mo ago> Let the consumers decide what is best for them. Both business models should be allowed. Yeah! And let's make sure the customers have the choice of whether flour should have asbestos in it! And whether watches should have radium dials! Sorry, this only works when you've got a robust market with lots of competition. The console market is almost the textbook definition of a non-free market: only three players of any consequence, each of them giant, multi-hundred-billion-dollar megacorps, and with very few actual distinctions between them. When one business model is more obviously beneficial to the megacorps—not just in terms of profit, but in terms of control—it's going to tend to dominate, regardless of "consumer choice". Let's make sure that we, the consumers, get to still have choices, shall we? And the only way to do that is with government regulation.
- aurareturn 2mo agoPlaystation, Switch, Xbox, PC, Steam Machines, Steam Decks, iOS, Android, iPad, MacOS, VR headsets, GeForce Now, Luna. How many more choices do you need to allow Sony to exclusively sell their own software on their $400 MSRP hardware? Mobile gaming absolutely dwarfs Playstation in revenue by the way: https://www.visualcapitalist.com/sp/video-games-industry-revenue-growth-visual-capitalist/ https://www.visualcapitalist.com/sp/video-games-industry-rev... Let's bring back common sense to gaming.
- kergonath 2mo ago> Sorry, this only works when you've got a robust market with lots of competition. It’s even worse than that. It only works with goods that are fungible and suppliers that are interchangeable. Otherwise it’s just a race to the bottom to build higher walls, increase friction and seek to extract rent from an audience that’s as captive as possible.
- danaris 2mo agoIndeed: and the most common good that is largely non-fungible is media. Sure, if all I'm looking for is "entertainment", I can watch Star Wars or play Final Fantasy or read The Lord of the Rings. And for some people who enjoy gaming, they'd be just as happy with Call of Duty as they would with Battlefield as they would with some version of Halo. But if I've heard about this new game Breath of the Wild and it sounds really cool, the only way I can experience that is, in fact, to play Breath of the Wild. And the only way to play Breath of the Wild is to have a Switch. And the only company that makes the Switch is Nintendo. And while some of the other big names in gaming have been moving away from console exclusivity (which is an unqualified benefit to us gamers), the games themselves are still (largely) nonfungible.