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Congrats, I have not had the chance to try it yet, but what I saw looked awesome and I'll give it a go, for sure. I'll update this comment when I do. I've been
by wfvr 2mo ago
Congrats, I have not had the chance to try it yet, but what I saw looked awesome and I'll give it a go, for sure. I'll update this comment when I do.
I've been working on a similar concept for 6 months now (https://game.selna.ai https://game.selna.ai, portuguese only for now, sorry!), and it's been a journey. I've been working with VR professionally for some 8 years now and creating what I call a "social virtual reality" seemed simple enough, but has turned out to be much more complex than I initially imagined.
In the same way that in normal VR a single badly scaled object can break immersion, in "social VR" a single contradiction kills the experience. But when stars align and eveything works, it's magical.
I started with whodunnits but have expanded it into linear and non-linear storytelling. At this point the generation pipeline has some 40+ separate steps, the output of ones feeding others, until it all comes down to single prompt the NPC uses to talk using the realtime API.
The platform can create a complete narrative (including cast personalities and images) in some 20 minutes, and in the process generates the equivalent to a big book of text.
I've been working on this just because I can and I am a bit obsessed with getting it working perfectly, and I don't really know what I'll do with it when it does.
- wfvr 2mo agoSorry for the self-reply, I couldn't figure out how to edit the comment. I tried it now, it's very good. I love the fact that you can just move from one suspect to the other quickly. You'll need to generate and give the characters a canonical current date and time, that will fix a lot of different subtle issues. You have a huge break of character or the fourth wall whenever the player makes an accusation, the character goes like "you're making a serious claim, let me formally validate it before I respond" and then they refuse to reply to anything else while "the response is being validated".
- MrRowTheBoat 2mo agoLove it, and I think this is the future for RPG gaming. Endless immersion. I see this project expanding into "experiences" or "scenarios" as well, but I like to focus on small things first. If people like this, I will build more. If it's a cool demo, but not worth putting more time into, I'll probably just move on.