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I'm super curious how you make the development process interesting for him. I get that a 5yo would be good at generating ideas but how do you then go "okay, now
by parasti 2mo ago
I'm super curious how you make the development process interesting for him. I get that a 5yo would be good at generating ideas but how do you then go "okay, now I'll need a week in front of a screen to build all these ideas" and not have him lose interest. Do you accelerate using LLMs?
- Benjamin_Dobell 2mo agoThis is precisely why I'm building Breaka Club: https://breaka.club/blog/why-were-building-clubs-for-kids https://breaka.club/blog/why-were-building-clubs-for-kids I also attempted to make a game with my eldest daughter initially. Unsurprisingly, she didn't want to sit there watching me code or drag things around in Godot's level editor. Admittedly, I really need to make a new blog post showing the latest improvements brought about from the in school pilot I'm running weekly at the moment.
- sgt 2mo agoThat's a really interesting approach. I love to see the kids sitting there and drawing on paper etc.
- sgt 2mo agoYeah, good question! We can do a lot of the creative process on paper, with his styrofoam models, and audio effects etc without even being near the computer. Then when I need to go ahead and write code, it's not going to be that interesting for him, but I've shown him how it works and how we can change stuff. A lot of the very technical parts are done during the evenings after he's asleep, and I think that's okay, as it'll end up in a better result the next day so he can go and test and give further feedback. Oh yes, I eventually did less hand coding and relied more on Claude Code to get the job done. I understand the game loop, the architecture and the algorithms, which I think is important. Don't hide that under the hood.