4 ms·
D3D11 is the by far most used 3D API on Windows (there are thousands of D3D11 games versus hundreds of D3D12 and much fewer Vulkan games), and most games don't
by flohofwoe 2mo ago
D3D11 is the by far most used 3D API on Windows (there are thousands of D3D11 games versus hundreds of D3D12 and much fewer Vulkan games), and most games don't actually have better performance with D3D12 or Vulkan anyway. So from a pragmatic 'bang for the buck' point of view, D3D11 both for the frontend and backend makes the most sense.
- swiftcoder 2mo agoA pretty healthy proportion of games also shipped a DX11 renderer alongside their DX12 one, since the addressable audience of DX12 was pretty lousy for a long time