4 ms·
Can you name three reasonable-quality games out there like this that were definitely made in such a way? It costs only $100 to publish a game on Steam, recoupab
by Ariarule 2mo ago
Can you name three reasonable-quality games out there like this that were definitely made in such a way? It costs only $100 to publish a game on Steam, recoupable if you meet a fairly low revenue threshold. You can publish elsewhere with no money up front (e.g. Itch). If this were actually true, and even if 90% of players would just pass based on the AI disclosure (doubtful, and also doubtful that _all_ games made this way would actually disclose it), you'd expect there to be lots of Myst quality games out there; hundred to thousands already, at least a handful of which should _already_ be successful.
Not entirely a rhetorical question. I've found any images need serious review and touch-up at a minimum and usually multiple rounds of revision. The topology on any generated 3D models is generally atrocious. TTS is not tuned for voice acting to an extent it's absolutely no good for that purpose as far I can tell, and that would be a cornerstone of any serious modern "Myst-class" adventure game. I can't comment on music and SFX in particular and have heard secondhand that current models are "all right", but imagine it's probably the same situation: no care taken, you get uselessly mid results. If it's really that easy and that cheap, I'd like to see it.
- CamperBob2 2mo agoIt'll happen. How could it not? It's just too soon. Good example: watch people on /r/stablediffusion goofing around with Minimax-H3. It's clear the model can do amazing stuff including game scenes [1], but it just dropped last week so there's nothing to see yet. If I were inclined to make the next Myst, that's what I'd start with. I'd need taste and talent (which admittedly are showstoppers in my case), but not a lot of money or skill. 1: https://www.reddit.com/r/StableDiffusion/comments/1virhsf/doc_ock_transitions_of_various_kinds_using/ https://www.reddit.com/r/StableDiffusion/comments/1virhsf/do...
- BigTTYGothGF 2mo ago> It's just too soon And yet you yourself said: > I can make a Myst-class game by next weekend Which of these am I to believe?
- CamperBob2 2mo agoLet's put it this way: Myst came out in 1993, which coincides with an era in which I was very actively involved in the PC game business at a technical level. If you were playing PC games back then, you were probably running some of my code. So yes, if we're talking "Myst class" relative to the 1993 release, I'm very confident that I could vibe-wrangle something just like it in a week, using only open models that were released within the last month or so. When I say "It's just too soon," I mean that the capabilities exist now, but they are new enough that no one has had time to do anything interesting with them. And cloning a 1993 game is not especially interesting, at least not to me. Obviously the Myst franchise hasn't stood still since then. I don't know anything about the newer releases, so I'd have to do some hedging there. You would rightfully complain that any new Myst game that someone hacks in a week would not be competitive with the SotA. But it could certainly stand up to the original.