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For the most part, those teams are art teams. At my last studio, we had more artists than programmers, designers and producers combined. Games are still being m
by maccard 2mo ago
For the most part, those teams are art teams. At my last studio, we had more artists than programmers, designers and producers combined. Games are still being made by small teams and succeeding - “sir we have an orc problem” was a 4 month project with a 2 person studio that sold a million copies.
The problem is once you push into the slightly higher tier of games, the 1-15M budget, the expectations of everyone (players, publishers, executives, developers) go through the roof. It’s very hard to look at those projects and not compare them to projects that are 4/5x that.
- uxhacker 2mo agoBut the original game was very playable and fun. There are plenty of modern games that only have a tiny bit more game play.