4 ms·
This is surprising to read in a world where we received Blue Prince, Expedition 33, and Kingdom Come: Deliverance 2 in the same year. All top-tier games (When r
by the__alchemist 2mo ago
This is surprising to read in a world where we received Blue Prince, Expedition 33, and Kingdom Come: Deliverance 2 in the same year. All top-tier games (When ranked among all games in history), all recent, and all with a moderate budget and studio size, on the size order of Cyan's in its hayday. And Blue Prince has deep puzzle elements that would be at home to a Myst player.
This article and headline present a conflicting version of reality to the one I experience.
- ramesh31 2mo ago>This is surprising to read in a world where we got Blue Prince, Expedition 33, and Kingdom Come: Deliverance 2 in the same year. Note that none of these were made in the US like Myst was. The cost of living is just too damn high to afford even a small team without massive funding for the amount of time it takes to make games like these. It's why every single notable AA game of the last decade has been made elsewhere now.
- the__alchemist 2mo agoThis did not escape my notice. Continental Europe in particular seems to have produced my favorite games of the past decade. And not from any one country: Examples include Poland, Denmark, Croatia, Czech, France. This is an observation; I offer no explanation.
- CuriouslyC 2mo agoBlue Prince immediately came to mind for me as relevant modern art. Honestly Myst style puzzle games seem like the easiest type of game for a generative world model to simulate, so I expect if players actually want them we'll see a lot more in the future.
- efromvt 2mo agoThey actually touch on Blue Prince in the article; it is interesting that Expedition 33 isn't driving investment in similar sized games. But the thesis seems to be that Blue Prince like (smaller budget) is the preferred direction; more attempts at the upside of a runaway hit. Medium budget games give you less shots on goal and no corresponding payout increase.