2 ms·
I think it's that Myst was released in a hungry, undersaturated market, and the competition is a lot tougher now. I truly love what Cyanworlds is doing, but the
by functionmouse 2mo ago
I think it's that Myst was released in a hungry, undersaturated market, and the competition is a lot tougher now. I truly love what Cyanworlds is doing, but the fact of the matter is, I'd rather be playing TF2 Classic, or Animal Well, or Captain Toad: Treasure Tracker, than Obduction.
Another problem is, their games were popular at a time when most people didn't even have an internet connection, and therefore had far more patience for offline gaming. Their games require a LOT of patience.
- paulryanrogers 2mo agoMyst was also bundled with a lot of PCs. Perhaps as a cheap way to show off CDROM capabilities. Getting games installed and working in that era was often a chore. So when people sat down to play, it was already there for them. Myst's sequels didn't sell as well as the first, despite the power of the brand, either. Likely because of competition.
- embedding-shape 2mo ago> Myst was also bundled with a lot of PCs. I think every single shareware/demo disc I had also had some variation/sequel to Myst in one way or another too, somehow.
- mh- 2mo agoIt was a ton of people's first exposure to "interactive multimedia", as I recall it being positioned at the time. I remember seeing both Myst and 7th Guest [0] in similar showcases in computer stores. [0]: https://en.wikipedia.org/wiki/The_7th_Guest https://en.wikipedia.org/wiki/The_7th_Guest