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> I hate playing a game where I feel like I could lose by pure chance no matter what my level of skill is. I've discovered this is a crucial element in social
by bunderbunder 14y ago
> I hate playing a game where I feel like I could lose by pure chance no matter what my level of skill is.
I've discovered this is a crucial element in social games. Because the implication is that someone could also win by pure chance no matter what their skill level is. That makes the game a lot more approachable for people of all skill levels, and makes it easier for a room full of people to have fun together.
Compare with another game I'm particularly fond of, which has absolutely no random element: Go. Considered on its own merits and ignoring any outside factors, it's easily my favorite game. But my usual Go partner moved across the country a while ago, and since then I almost never get to play Go. And when I do, it's really not very much fun. I've been playing it for so much longer than anyone else I know that we both know going into it exactly who's going to win and by how much. There's just no excitement in that. Sure, Go has a fantastic handicapping system and if we wanted to put out the effort of figuring out an appropriate handicap we could even the odds. But for most people that (quite justifiably) feels terribly condescending, so we're not going to do that.
- dminor 14y agoExactly - it's like the difference between chess and poker. Both are popular but poker is more widely played because differences in skill are less apparent (especially to an unskilled player) People who don't like randomness mixed with skill just need to stop measuring themselves by the outcome of a single game.
- gliese1337 14y ago> People who don't like randomness mixed with skill just need to stop measuring themselves by the outcome of a single game. It's not measuring yourself, it's the emotional experience of playing that one game. If you can play the same game a bunch of times, such that the randomness gets smoothed out, that experience is different from the experience of just playing one game. There is thus something to be said, I think, for games that are explicitly designed to be played in a tournament style. For example, Mexican Train Dominoes- you're supposed to play it in 13 rounds, so even though you may get completely screwed over by bad draws on any one round, it's highly likely that everyone ends up on even footing overall (except for that one time I got a double 6 five rounds in a row...). Or Hnefatafl- it's empirically unbalanced, so standard practice is that you always play two games switching sides. Hnefatafl has another interesting option for redressing unbalanced skill levels, though; each player can simply bet at the beginning on how many moves they think it will take them to win. If you play beyond the lowest number of moves wagered, that player loses. It's a similar idea to handicapping in Go, but extremely simple and requiring no negotiation such as would seem condescending. Unless, of course, you want to be a jerk about it and just always overestimate your move count on purpose.
- darkarmani 14y ago> "Mexican Train" That's offensive to those of us that use that to describe a sexual position! But seriously, I agree with you. Since I only played it about once a year, I usually forget to play it very conservatively and get a large score. You don't have to win a single round to win overall, but people seem to forget what the real metric is with the excitement of winning a round.