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Triton: DirectX 11 Driver for QEMU
- iberator 2mo ago[flagged]
- cassepipe 2mo agoI have never heard anyone diss qemu before. Care to elaborate?
- sph 2mo agoIt’s called trolling. You’re not supposed to feed the troll.
- asveikau 2mo agoYou never know what's going on in the mind of another person, they could have something going on that makes them feel negatively about qemu. We can project our stress into all kinds of strange places.
- cassepipe 2mo agoI don't think someone expressing a unsubstantiated negative opinion is akin to trolling I would define trolling as a low-effort/sloppy attempt at a counterargumentation whose sole point is to ragebait you into looking unhinged in your response so that we can make fun of you
- asveikau 2mo agoThe other thing is that qemu is so many things. It can be a CPU emulator, a full system emulator, and a frontend to a virtualization engine. And all of this for so many different systems. It's kind of remarkable that all of this is called by the same name.
- ramshanker 2mo agoMaybe this is one of those topics to let an army of agents get loose. Nothing to lose and a lot to gain.
- truncate 2mo agoThis is also one of things that needs to be well optimized to be any useful. Army of agents may get an implementation, but not sure it will be actually useful, and I'm also not sure if optimizing that implementation is going to be easier than more well paced use of LLM where person actually understands what code is being generated.
- wrobelda 2mo agoYou seem to contradict yourself. Army of agents doesn't mean the person doing that doesn't understand the code. And optimization is required no matter whether the bulk of the code is written by hand or by the machine. LLMs definitely make things actually doable where previously they were nearly impossible.
- acedTrex 2mo ago> Army of agents doesn't mean the person doing that doesn't understand the code This is quite literally, objectively what it means lol. No human will ever seen it.
- KetoManx64 2mo agoI'm not sure where you're getting the "objectively" from except from your self definition of what it means to let an AI agent work on a project.
- truncate 2mo agoA single agent can produce enough code that even a team human can't reasonably keep up with if properly reviewed. An army of agents, definitely not. Most of us this everyday at work. Some are ok with it some are not. The way I see it, the people understand that software, somewhat similar to how most understand their cars - at a very high level -- there is wheel, steering, axles, engine, gas tank, you put petrol to run it etc etc. If it breaks down in middle of road, even with all the tools most wont likely figure out what's happening or fix the car, and eventually goto the mechanic.
- anonymousiam 2mo agoAlso covered here: https://www.phoronix.com/news/Triton-DirectX-11-QEMU-Driver https://www.phoronix.com/news/Triton-DirectX-11-QEMU-Driver
- jamesu 2mo agoPretty cool to finally have a decent open 3d solution for windows vms. Now if only someone made an opengl driver for older intel macosx vms...
- conradev 2mo agoPeople are working on it! https://github.com/steelbrain/reims-vgpu https://github.com/steelbrain/reims-vgpu https://github.com/steelbrain/metal2vulkan https://github.com/steelbrain/metal2vulkan
- bilegeek 2mo agoIf they eventually support Snow Leopard or Tiger, that would fill the enormous emulation donut hole of PowerPC Mac.
- cactusplant7374 2mo agoNot exactly what you are looking for... but I am working on a 32 bit intel mac emulator. OpenGL support is pretty far along at this point.
- rufo 2mo agoOoh, is this public anywhere? Definitely an area of interest of mine :)
- cactusplant7374 2mo agoNot yet. I'm working on getting a release out by the end of the year. It won't be open source but there will be a free trial.
- rufo 2mo agoGotcha. I look forward to checking it out.
- mutkach 2mo agoThat’s like (at least) third GPU-related project named Triton
- cl3misch 2mo agoI was expecting DirectX in triton-lang https://github.com/triton-lang/triton https://github.com/triton-lang/triton
- whatever1 2mo agoNobody named theirs Deuteron? (Sorry could not resist)
- zer0zzz 2mo agoI seriously considered this name for a triton related project. Well there’s helion (metas autotuning dsl) at least.
- NBJack 2mo agoLet's not forget the now defunct line of Trident graphics cards, dating back to the early 90s. Phonetically I thought they were talking about a driver for it.
- yellowapple 2mo agoOr Trident, which was (and maybe still is?) Joyent's flagship product in the private cloud space.
- thehias 2mo agowhy always only DX11, why not DX12? Parallels and VMWARE can also do only DX11??
- Squarex 2mo agoDX12 is much more complex to implement. Very different API.
- tyfon 2mo agoDX11 is much more high level while DX12 implements direct control over the GPU. 12 is much more like vulkan. I guess since this is emulating the device instead of just passing the commands to vulkan it is easier to do DX11, but I could be wrong about this particular implementation.
- bellowsgulch 2mo agoDirectX 12 isn't just much more like Vulkan, it's so shockingly similar, it's basically Vulkan. It's jarring when you read it for the first time because you ask yourself why it even exists, but a second later, you realize it's so Microsoft can own their own graphics interface, too. I could be remembering this incorrectly, but that's the impression I remember.
- izacus 2mo agoThere's that small thing of DirectX 12 predating Vulkan (and massively predating the useful Vulkan specs).
- aseipp 2mo agoDX12 was over 2 years old by the time Vulkan was released. People in the industry also use DirectX extensively and have for decades (Vulkan is fairly marginal in comparison); many modern graphics API features (mesh shaders, ray tracing) were designed and developed in DirectX, as Microsoft worked with closely with ISVs on these features before they spread to wider audiences and published specifications. Honestly if you are creating games, with the rise of Proton and vkd3d, there is seemingly less need to target Vulkan today than ever before. Just target x86_64 Windows with DirectX11 or DirectX12 and you will even get Linux support (and some day, probably macOS) "for free". That's just for games, though.
- equinumerous 2mo agoNice, I've been waiting for something like this for years. Meanwhile the gaming scene on linux has been getting better slowly thanks to Valve and friends... but being able to boot into a Windows VM with graphics acceleration was previously a pain on Linux machines that only have a single discrete GPU - I'd wonder whether a solution like this would work with VirtualBox, or only on QEMU.
- paulryanrogers 2mo agoDoes this mean DX1-10 are also supported? I've been struggling to play some DX3-7 games because of VirtualBox and VMware limitations and Win10+ backward compatibility gaps. Article is quite long and technical, so it wasn't clear to me. That said, still great to hear Windows guests are getting some attention, especially from a long lived project that's proven it's not going anywhere.
- whatevergoesher 2mo agoYour options there are DOSBox-X, DOSBox Pure Unleashed, Winebox, WineD3D, DxWnd, DGVoodoo2 and my personal favourite, which is more in line with what you are talking about, SoftGPU. SoftGPU is a DX capable driver for Win9x that runs on VMware and VirtualBox.
- SXX 2mo agoDX3-7 is now well supported with D7VK (fork of DXVK). Likely such games will work better under Wine rather than modern Windows.
- 0points 2mo agoYou'll get best compatibility for 20+ year Windows gaming using either A) qemu with a XP/Vista guest and a older dedicated nvidia gpu pass thru. B) Fully software using 86box/pcem but performance will suffer.
- Narishma 2mo agoIf the system requirements for those games are low and your host machine fast, your best bet is probably something like 86Box.
- aktau 2mo agoReminds me of VirGL [1] and Venus [2], which I think do something similar for OpenGL and Vulkan. I use this with Baguette/Crostini on ChromeOS to get some light gaming done. Works very well [3]. [1]: https://docs.mesa3d.org/drivers/virgl.html https://docs.mesa3d.org/drivers/virgl.html [2]: https://docs.mesa3d.org/drivers/venus.html https://docs.mesa3d.org/drivers/venus.html [3]: For Baguette, the Crostini-replacement, one needs to do a minor amount of tweaking to get 3D acceleration to work well (https://www.reddit.com/r/Crostini/comments/1sftdu1/comment/oxgcfpi/ https://www.reddit.com/r/Crostini/comments/1sftdu1/comment/o...).